
Every capabilityunder one roof.
Design, engineering, cutting, printing, metal, wood, scenic, and tech. All of it lives in our building and on our payroll, so your build never waits on someone else’s shop.
Most fabrication shops own two or three of these and subcontract the rest, which is where timelines slip and details get lost. We own all seven. One team designs your build, engineers it, makes it, wires it, and installs it.
Where every buildbegins.
Before anything is cut, the idea has to be shaped and proven. Bring your own design or start with a blank page.
Concept, art direction, and photo-real rendering. Bring a full design, a rough sketch, or an AI-generated image, and we turn it into something buildable, then prove it in render before a single panel is cut.

A full fabricationfloor.
Six shops in one building. Whatever your build needs, the machines and the makers are already here.
Precision cutting and routing across wood, acrylic, composite, and foam. Tight tolerances and repeatable parts, which is what makes a build go together fast on site instead of getting fixed with a saw at the venue.


Sculptural forms and oversized props printed in-house, at a scale most shops send out. Sold on its own or built straight into a larger project, with no third-party lead time in the middle of your schedule.
Lighting, AV, interactive, and motion, engineered as part of the build rather than bolted on at the end. It gets wired, programmed, and run on our floor first, so opening night is not the first time it works.


Structural and decorative metalwork, welded and finished in-house. This is what holds a build up, lets it rig safely, and keeps it square after the fourth load-in of the season.
Custom millwork and scenic carpentry at furniture-grade finish. It is the difference between a temporary build that looks temporary and one that holds its own next to permanent retail.


Sculpting, prop making, scenic paint, and murals. The camera-ready layer that makes a surface read as stone, concrete, or anything else you need it to be, from across the room and in close-up.
The capabilitiesin action.
These capabilities combine differently depending on what you are building. Here is where they end up.

Not sure whatit takes to build?
That is our job, not yours. Send us a design, an AI-generated render, or just tell us what you're picturing, and we'll tell you exactly how we would make it.